Motion Worlds · six experiments, four live
A living laboratory for motion, sound, interaction and performance.
Motion Worlds are authored digital experiments: the place GA practises craft in public. Each world explores one idea about motion, sound, interaction or performance, built to the same standard as client work: restrained, performant, accessible and honest about its state. Four are live; two are held from production until they earn release. Choose by mood, by input, or by the technical idea you want to inspect.
Four worlds live, two held. Held work is labelled here, not hidden, and excluded from the sitemap until approved.
Choose by mood, input or idea
The four live worlds
Every world states its input, its method and its accessibility alternative in the collection map below.
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Live · pointer
Arctic Snowflake
Quiet. Deterministic crystalline growth under your influence: one rule, a visible seed, forms that never repeat exactly. Input: pointer. Idea: generative order.
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Live · pointer + optional sound
Colorful Particle Journey
Participatory. Hundreds of independent signals gather into a navigable collective without losing their own colour. Input: pointer. Optional ambient sound.
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Live · sound on request
Sound Wall
Architectural. Sound, synthesised only when you allow it, leaves a temporary structure you can watch rise and settle. A silent simulated mode works too.
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Live · pointer + keyboard
Singularity
Contemplative. Attention bends a sparse field; proximity changes what can be seen. Input: pointer, autonomous drift, or arrow keys.
In development
Held from production
These two are shown so the collection is honest about its pipeline. They carry no canvas and no links because there is nothing to inspect yet.
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In development
Orbital Field
Stable systems are maintained through relationships, not fixed positions. Premise and technical plan are published on its holding page.
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In development
Liquid Light
Light behaves like a material that remembers touch briefly, then returns to calm. Premise and technical plan are published on its holding page.
The collection map
One row per world: what you give it, how it renders, what stands in when motion is not wanted, and why a business should care.
| World | Input | Rendering method | Accessibility alternative | Commercial relevance |
|---|---|---|---|---|
| Arctic Snowflake | Pointer bias | Canvas 2D, seeded deterministic growth, twelvefold symmetry | Static interpretation; pause and reset; no audio | Generative visuals and auditable deterministic state for data-to-motion |
| Colorful Particle Journey | Pointer attraction | Canvas 2D flow field, 300–900 capped particles | Static interpretation; sound off by default | Many signals made legible: automation and telemetry thinking |
| Sound Wall | Explicit sound enable; simulated signal otherwise | Canvas 2D block wall; WebAudio synthesis with analyser | Silent simulated mode; no microphone; no autoplay | Permission design and consent-first interfaces |
| Singularity | Pointer, autonomous drift, arrow keys | Canvas 2D gravitational-lens warp, capped starfield | Static interpretation; keyboard path; comfortable motion | Progressive enhancement that never blocks content |
| Orbital Field (held) | Planned: pointer as external force | Planned: Canvas 2D n-body-lite, fixed timestep | Planned: static orbital map | Systems thinking for operational displays |
| Liquid Light (held) | Planned: touch memory | Planned: WebGL feedback shader, pending performance proof | Planned: static light study | Material-feel interfaces for field tools |
Held rows describe plans, not shipped behaviour. They ship when they meet the same standard as the live four.
The thesis
Why a practice keeps a laboratory
Client work is where craft is applied; the laboratory is where it is practised. Each Motion World isolates one hard problem, deterministic state, collective legibility, permission design, progressive enhancement, and solves it in public where anyone can inspect the result, including on a mid-range phone.
The same disciplines appear in paid work: rendering budgets that respect the device, interaction that never blocks the content, sound only with explicit consent, and state that can be explained. Nothing here tracks you, and nothing here is decoration for its own sake.
From laboratory to capability
The Samples page shows the same craft applied at 200 rising levels of typography, interaction, integration and motion, with the trade-offs stated at every level.
Prefer words to canvases? Every world page carries its premise and method as plain text.